In our previous post, we described four Mac screens on Quest Pro and how we eliminated shimmer in the configuration we tested. Since then, VRDesktopUltra has moved closer to being a workspace rather than just an image-streaming demo: with a saved layout, a place of your own in VR, and a regular Mac app.
The main result of this stage is five independent screens, all visible in the headset at the same time. Behind that milestone are changes that make everyday startup and returning to VR less cumbersome.
The fifth screen is a real external monitor
Our test setup now runs all of these together:
- three virtual ultrawide monitors at 5760 × 1200 each;
- the Mac's built-in Retina display, captured at 4112 × 2658;
- an external 1920 × 1080 monitor.
We connected the external monitor while the Mac app was running. The server detected it and began streaming it as a separate source, without restarting the server or the USB session.
The first check also taught us something important: receiving a fifth stream is not the same as showing a fifth screen to a person. The data reached Quest, but the monitor appeared far outside the configured workspace. We fixed its initial placement: a new screen now appears above the last available monitor, taking that monitor's position, rotation, and size into account.
After the fix, we checked not only logs and checksums, but also the actual scene in the headset. The external screen is visible and works alongside the other four. We then restarted the installed Mac app and confirmed that all five sources and the saved layout were restored.
This is a result from one specific Quest Pro setup, not a promise of any number of monitors under any workload.

